Lead Designer & Prototyper @ Shader
Previously UX Designer @ Blizzard, AR Creator @ Snap, VR/UX @ NASA, Interactive Dev @ Infina, Ltd. HCI M.S. @ Brown (Researcher at the HCI Lab) with coursework at RISD and Harvard.
Leading design on a social platform at the intersection of AR and genAI. Contact for more info 🌱
Designing accessible experiences for millions of players across the world
Human-Computer Interaction research into the future of AR
Conceptualizing the future of social media interaction by designing a seamless mixed reality experience
Intuitive 3D visualization of accurate Taekwondo techniques using motion capture
Reimagining how we approach 3D modeling in collaborative spaces
Creating the next generation of accessible Mars exploration in VR
Collaborative remote medical imaging exploration for brain science
Creating mixed reality training experiences for the Federal Aviation Administration
Crafting mixed reality visualizations to make science accessible to everyone
Helping to illustrate global changes in extreme weather through interactive visualization.
Browser-based experience allowing users to visualize catfish skull morphology
Computer vision app created for IvyHacks. Scan objects to view their plastic content and see more sustainable alternatives!
An app allowing users to draw anything in three dimensions using voxels
Visualizing the selection of optimal traits in a population of A.I. agents in real time
2.5D side-scrolling game inspired by Google Chrome. This was my first foray into game development.